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World of Warcraft Update

Weekly Guild Meeting – 7 PM Pacific Coast Time

World of Warcraft will be implementing an additional battleground in patch 5.3 Deepwind Gorge. There is still no word regarding additional improvements and updates to World PvP objectives or expansion of the Krasarang dailies area.

Kil’Jaeden

World PvP remains our focus as an organization. Ruin continues to encourage structured rated battlegrounds and arenas despite the fact that Kil’Jaeden is no longer a center for “high end” ranked play. Ruin encourages Horde guilds on Kil’Jaeden to become more active in world pvp once again. Ruin originally joined the Kil’Jaeden server due to high server population and strong reputation for strong Horde pvp guilds.

I would like to personally recognize the efforts of Horde guilds over the last several weeks to bring back world pvp.

Horde pvp guilds have been making a greater effort to show up and provide Alliance players some of the world pvp experience that the Kil’Jaeden server is known for.

Ruin Blizzcon 2013

Once again Ruin Gaming will have a presence at Blizzcon we expect to host another guild dinner and will discuss a Disneyland and California Adventure event.

Ticket Buying Tips and Information

BlizzCon 2013 will take place November 8 and 9 at the Anaheim Convention Center, and tickets cost $175 USD each. Tickets to the BlizzCon Benefit Dinner cost $500 USD each and include BlizzCon admission. Even if you can’t join us at BlizzCon in person, in-depth coverage will be available at home through the BlizzCon Virtual Ticket; further details will be announced at a later date.

#TeamRuinous

Ruin has always prided itself on picking out the most obnoxious “big fish in a small pond” guilds to provide them with a healthy serving of humble pie. At Ruin Gaming we have always enjoyed toying with overly loud and self important organizations that proclaim themselves the pinnacle of all things pvp. Throughout our many years of competing across different games and regions we have found that World of Warcraft has a conspicuous abundance of these guilds.

The Kil’Jaeden server is certainly no exception to this rule.

Certain, unnamed Horde pvp guilds regularly resort to demanding small group pvp matches in order to “prove” their skill after enduring a humiliating defeat. Perpetuating the idea that Ruin only wins due to our superior numbers, coordination, communication, infrastructure suave uniforms and James Bond style gadgets and not because of our individual or group skill. Horde guilds often attempt to dismiss larger scale world pvp as merely a numbers game. On the Kil’Jaeden server Horde outnumber Alliance by a two to one margin, clearly they should be winning.

A former Horde convert and now veteran Ruin member: Psyops has taken it upon himself to prove that these unnamed Horde guilds are equally incompetent in small scale tactical ranked play. To this end he has created a team of Ruin members and friends of the organization on and off of Kil’Jaeden. Horde guilds immediately resorted to ‘queue dodging’ in order to avoid a humiliating run in with #TeamRuinous which would force them to come face to face with the simple reality that even the most “elite”Kil’Jaeden teams are at best mediocre on more competitive pvp focused servers.

The reality is Kil’Jaeden is only on the “pvp map” due to world pvp. There are literally no legitimate high ranked arena and RBG teams whatsoever. Ruin established a branch on Kel’Thuzad for this very reason. We would like to continue to remind everyone playing on Kil’Jaeden to keep the pvp fun and entertaining.

Camelot Unchained Kickstarter Drive!

Supporting the development of Camelot Unchained will provide many benefits to the guild and individual members. The specifics of the different Kickstarter support tiers are detailed below.

Ruin Gaming prides itself as a premier Realm versus Realm organization. We continue to support studios involved in the development of large scale pvp and community centered games. Any game that actively supports large scale pvp and greater “sandbox” freedom to build and create virtual societies deserve our support and engagement in the development process. Donate Here:





Guild Pledge Goals

Beyond the benefits of supporting the development of games that suit our play style Kickstarter investment has in game benefits for individual players and the guild as a whole. It is important for Ruin to reserve its guild name as well as potential to achieve more ambitious goals of land ownership for the purpose of constructing a Guild Hall and city.

GUILD OF THE VEIL Reserving Guild Name: Requires $600

Our first guild-oriented tier includes all the WARRIOR rewards for you and 9 guild members RESERVED NAMING RIGHTS for our guild.

Our own Guild Island: Requires $5,000

This is obviously a significant investment. However, as a community our member base is large enough to support this ambitious goal so long as we have total guild participation. The design of the Island will require some additional discussion within the guild.

We will hold an “Island Fortress” investment meeting to discuss the creation and design of our Island fortress in Minecraft.

NO MAN IS AN ISLAND BUT I OWN ONE. PHYSICAL REWARDS. Best of all, this island will be reachable only by flier and you will work with our team to customize your island. You and your guests will have free and unlimited access to and from your island, and you can even allow them to set up houses there. The island will also have its own mines and resources that you can harvest. In addition, pledge owner also receives 8 DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE HERO LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

 

Camelot Unchained

Camelot Unchained

This is the third and final teaser from City State Entertainment, unveiling Camelot Unchained!

Support epic world PvP game development: Click Here

Reddit Coverege:

http://www.reddit.com/r/camelotunchained

Its no secret that our Guild community Ruin Gaming are huge fans of realm versus realm pvp. We support the development and advancement of true massive multiplayer player versus player games. Mark Jacobs is trying to create a large scale world pvp game that actually works.

Camelot Unchained: Epic Real-time Battles

Here is an early test of large numbers of player models interacting:

Here’s an update to yesterday’s in-engine demo of Camelot Unchained, showing the tech running at higher resolution and with twice the characters! T

Camelot Unchained: Building Update!

Introducing our housing, building, and construction system! There are cells made out cells; it’s cells all the way down! Mark explains about blueprints, resources, construction, destruction, and how they all fit into the battle for territories and resources

Camelot Unchained: Building/Housing/Construction DEMO TWO

Programmer Tim Mills shows off the second working prototype of our in-game player-driven building system, with better graphics and the use of prefabs. Another video on how player construction fits into the larger picture of battles and economics is at