RUIN is best known for leading large scale war game campaigns across the spectrum of massive multiplayer games. Campaigns involve tens of thousands of players engaged in relentless fighting to achieve campaign objectives in a war game setting. Generally siege and faction warfare feature prominently. Fighting during campaigns is continual demanding strong logistics, leadership, planning and execution at all levels.

We thank all RUIN community members and our many allies who have made our many victories possible in World of Warcraft, Warhammer Online, The Elder Scrolls: Online, Star War: The Old Republic and most recently in New World!

RUIN is actively preparing for World of Warcraft: Dragonflight where an active War Mode Campaign is expected.

Massive world player versus player on the Crucible Pits server. RUIN and our Republic Allies lead by Towelliee during the opening Ilum campaign!

A sincere thank you to the tens of thousands of Alliance players who fought and won the Battle for Azeroth War Mode campaign in Nazjatar. Never before have so many players come together in common purpose for so long during a period of severe crisis in and out of World of Warcraft.

A decisive Marauder Victory would not have been possible without the concerted and well coordinated efforts of countless members of the Marauder faction who contributed their time and talents despite an extremely challenging resistance from the Covenant and Syndicate factions.

The History of RUIN in Warhammer Online: Age of Reckoning and additional Warhammer Online Return of Reckoning private server resources.

RUIN armies bring justice to our enemies in our World First Warhammer Online campaign! Another day of Realm versus Realm involving thousands of active players actively taking World combat objectives!