Diablo IV Announce Cinematic | By Three They Come
Diablo IV takes place many years after the events of Diablo III, after millions have been slaughtered by the actions of the High Heavens and Burning Hells alike. In the vacuum of power, a legendary name resurfaces.
Abandon all hope
Endless demons to slaughter. Deep customization through Talents, Skill Points, Runes, and Legendary loot. Randomized dungeons contained in a dynamic open world. Survive and conquer darkness – or succumb to the shadows.
Diablo IV is the newest incarnation of the genre defining ARPG players have come to know and love. Hellish new features, brutal challenges, and an indisputable return to darkness lie at the core of our hard work. Take a glimpse into the terror that awaits.
HEROES OF SANCTUARY
The First Three Champions are ready to face the unspeakable horrors that blight this land. Choose wisely; your world depends on it.
The untamed lands of scosglen are as verdant as they are deadly. Those who get lost in the woods seldom return, their screams muted by the spine-chilling howls. The druids who dwell here will do anything to protect their way of life, including risking the loss of their humanity to unleash the beast within.
Rocky, mountainous surroundings have kept most visitors away from this frozen landscape. Devout monks seeking refuge in the isolation of the Peaks find enlightenment, blissfully ignorant of the horrors lurking beneath the crags.
In the Dry Steppes, lives are worth less than water. Rugged barbarians, ruthless mercenaries, and cannibalistic blood mages fight for survival in the harsh and unforgiving salt flats that only the most hardy – or desperate – call home.
Countless wars and demonic invasions have left what was once a bastion of civilization in ruins, though evil still stirs beneath the desert sands. The people who live here used to enjoy opulence and luxuries; now they face fear and paranoia, as cultists work in the shadows to unearth ancient evils…
Poison, disease, and despair spread over this region like mold, growing and infecting everything within. Hawezar is a deadly land, even to those familiar with its torturous paths. Witches intone long-fogotten curses within the swamps, and only those who deal in death – or wish to find it – willingly come here.