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Yong provides comprehensive coverage of Metal Gear Solid V: The Phantom Pain.

Xbox One Version is 720p, Direct Comparison Sreenshots Released!

Ground Zeroes Base Management Screenshot!

Video Comparison 60FPS Download File!

Video Comparison Released! Blue/Orange Filters Removed! Gear Solid V: The Phantom Pain is an upcoming open world action-adventure stealth video game developed by Kojima Productions and produced by Hideo Kojima, currently in development for the PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. The game will serve as a continuation of the events of Metal Gear Solid: Peace Walker and will carry over the same tagline of Tactical Espionage Operations.

Metal Gear Solid V: The Phantom Pain is a separated composite of two previously announced Kojima Productions projects, the both of which formed a complex deception.[8][9][10] The first is Metal Gear Solid V: Ground Zeroes, originally revealed in a FOX Engine tech demo shown at the Metal Gear 25th Anniversary Party on August 30, 2012.[11] The second was The Phantom Pain, a trailer at the Spike TV Video Game Awards on December 7, 2012, presented as an original title by fictional developer Moby Dick Studios, with the Metal Gear Solid V logo virtually obscured.[12] On March 27, 2013, the true nature of these two projects was revealed at the Game Developers Conference, where Kojima announced that Ground Zeroes serves as a prologue to The Phantom Pain and these two titles form one combined work, to be released separately.[13][14][15][16]


As in Peace Walker, Metal Gear Solid V will offer a base-building feature that allows player to develop weapons and items from their home base. The player is also given the ability to access their base from their real-life smartphones. ┬áSeries director Hideo Kojima revealed that the game has a new day and night cycle that runs in real-time, and that “depending on how you travel between one stage to the next, the travel time will affect the time of day when you arrive at your destination”.[18] A new game design direction will allow the player to choose in what order the story events take place by selecting missions in any order they like, and yet still “understand the encompassing message by the end”.[19][20]

Hideo Kojima has spoken about the restrictive nature of previous MGS titles, saying that they “set [the player] on one rail to get from point A to point B, with a certain amount of freedom between”. In stark contrast, Kojima’s team will instead offer the player new ways of traversal and sneaking methods, such as taking a plane, helicopter or motorcycle to the mission area. This is in order for Kojima to accomplish a “true open world experience”.[21]


In the aftermath of the events of Ground Zeroes and the destruction of Mother Base, MSF’s base of operations, Big Boss falls into a coma.[22] Nine years later, he awakens and forms a new mercenary group, the Diamond Dogs. Now assuming the codename “Punished Snake”, he ventures into Afghanistan during the Soviet war to track down the men responsible for MSF’s destruction. Along the way, he becomes reacquainted with his former rival Ocelot and encounters a unit of warriors robbed of their past, present and future. While he and Kazuhira “Kaz” Miller are initially driven to exact revenge, Snake soon unearths a plot by the Cipher organization to develop a weapon with the potential to surpass even the Metal Gear system, and his mission quickly switches focus to ending the threat once and for all.