Carve Your Destiny
RUIN NEW WORLD CAMPAIGN!
Following a successful round of Alpha testing we are particularly interested in the full spectrum of player versus player content. RUIN will continue to provide an environment for new players interested in experiencing Amazon’s next generation massive multiplayer epic!
For thousands of years the mysterious island of Aeternum has been the source of fantastical legends—and now you’ve found it. Shipwrecked, with no supplies or allies, you’ll need to make your way in a dangerous world where the fundamental laws of life and death don’t apply. Source: Amazon
When we set out to create Aeternum, we envisioned a landscape of diversity and contrast. A vast environment where incredible natural beauty and supernatural impossibilities coexist. Concept art was used extensively to refine the tone and atmosphere we were striving to achieve, here are some examples of that early work.
EXPLORE. BUILD. CRAFT. BATTLE.
Explore a thrilling, open-world MMO filled with danger and opportunity where you’ll forge a new destiny for yourself as an adventurer shipwrecked on the supernatural island of Aeternum. Endless opportunities to fight, forage, and forge await you among the island’s wilderness and ruins. Channel supernatural forces or wield deadly weapons in a classless, real-time combat system, and fight alone, with a small team, or in massed armies for PvE and PvP battles—the choices are all yours.
It’s important to us that players choose how they want to play. Our vision for New World is to have PvP and PvE gameplay not only coexist, but complement each other so players can bounce back and forth between focusing on PvP and PvE. Our goal is for players to receive equal rewards for the same time invested with similar risk.
UNIQUE OPPORTUNITIES & ACTIVITIES
While a player will never be required to flag for PvP, we certainly want PvP to have a unique and meaningful role in Aeternum. Open world PvP and Wars will allow players to lay claim to Aeternum through conquest and provide benefits to all players in their faction. Our April alpha release introduces new features to further support these goals.
FACTION CONTROL POINTS
Since other major PvP activities like Wars and Outpost Rush are scheduled or instanced, we wanted to create PvP hotspots in the open world to help foster and concentrate PvP. We also felt that the forts found in each region were underutilized, and we wanted to give players reasons to adventure into these locations outside of Wars. We’ve turned each region’s fort into a PvP control point that will provide both territory and global rewards for the controlling faction. These faction control points will give players a way to engage in open world PvP that directly benefits their faction.
TERRITORY CONTROL INCENTIVES
Territory ownership is a big part of the New World experience. With the inclusion of territory control incentives, our goal is to entice more players to take part in claiming and protecting territory by making the rewards of settlement ownership more appealing. Benefits to being part of the faction that owns specific territories include linked storage between settlements owned by the same faction and a resource cart in each town that provides small amounts of crafting materials to faction members, in addition to the previously existing benefits related to fast travel, gathering volume, luck, and more. These bonuses will be suspended if a territory’s taxes are not paid. Read full details in the April patch notes.
To provide an alternate PvP experience to the ongoing War for Territory Control and open world PvP, we introduced Outpost Rush into the Alpha Test last month. Whether you prefer PvP or PvE, Outpost Rush is an endgame 20 vs. 20 battle where teams must coordinate and balance their time gathering resources, building up their outposts, capturing objectives, and defeating enemy players. Level 60 players can jump into Outpost Rush solo or as a group of up to 5 players.
Last month, we introduced Expeditions: five-player instanced dungeons that will take players to the darkest corners of Aeternum. There, your party will face dire threats, learn more about the source of Corruption, expose the Angry Earth’s ulterior motives, reveal the deeper menace behind the Lost, and delve into the secrets of the ancient Guardians. Players can expect challenging battles which require skill and team coordination to complete. With the release of the Amrine Excavation and the Garden of Genesis, we wanted to share our vision for Expeditions in New World and the lore behind both of these experiences.
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Closed Beta access. Secure access to the Closed Beta beginning on July 20, 2021.