The Scions have finally succeeded in discovering a cure for tempering, which should prove instrumental in allowing the Eorzean Alliance and the land’s beast tribes to settle their differences. Prospects of peace may soon fall to ruin, however, as Fandaniel and the Telophoroi scheme to recreate the Final Days, and ominous towers rise in all corners of the realm. With the servants of chaos amassing at every turn, will the Scions uncover their plot before it is too late?
RUIN in Final Fantasy XIV
Yet shadowed by their triumph in the First, the Warrior of Light and Scions of the Seventh Dawn are home at last. An even greater calamity than refulgent oblivion has been building in their absence, however─a second advent of the Final Days. Should all despair, the myriad conflicts that now ravage the land cannot but foretoken an end to life in the Source.
Ala Mhigo is at last free from imperial rule, but that liberty may prove fleeting as the Empire moves to both reclaim this bloodied nation and subjugate all of Eorzea.
In their hour of need, however, they cannot turn to the Warrior of Light. Nor to the Scions, who yet slumber, their souls adrift. The realm is left to struggle without its saviors, for they have been beckoned beyond time and space─beckoned to the First.
Here a new adventure begins in a world where light ushers all unto oblivion. But hope is not yet lost, for where there is light there is shadow.
Ruin Final Fantasy XIV: Stormblood Objectives
RUIN has established an inclusive and expanding raiding community in Final Fantasy XIV: Stormblood. Ruin exists to provide an exceptional guild environment that proves that members be both highly competent players without needless elitism. Ruin provides the full spectrum of Final Fantasy content. Members work hard to ensure we always have an active guild community.
Final Fantasy offers an in depth raiding experience without raid lockout timers. Removing the need to stop raiding and allowing for continual character progression. Every patch offers a primal kill to farm and a raid tier of either an alliance raid or a coil-based raid.
Ruin Community Mission Statement
RUIN exists to provide a well organized community experience for our members. Online cooperative gaming experiences require effective teams that are capable of working well together in a complex social environment.
Ensuring that the quality of the social experience remains at the highest possible levels is a core objective. Ultimately games are about the entertainment and social experience. Members should enjoy themselves and have fun.
A broad spectrum of play styles exist within the member base of the Ruin organization. Ensuring that content and events in and outside of game are provided to cater to the needs of casual players as well as dedicated competitive players is critical to our long term success as an organization.
Ruin members are presented with the opportunity to grow as individuals, improve their characters in game, are provided with the tools to make a difference, and are challenged to constantly improve the guild.
What we need and where you may fit in
The liberation of Ala Mhigo signals the end of an era of tyranny. Here, on the cusp of a new age of freedom, her people must decide how they will greet their future…and reconcile with their past. What path lies ahead for Lyse and her efforts to rebuild the nation? What choices plague Fordola from within her prison cell? And to where will Raubahn return, now that the dream for his homeland has at last become a reality?
Alliance Raid Dungeon
This morning, residents of Kugane woke to find above their city an airship unlike any ever seen. Yet while of Garlean design, the vessel distinctly lacked the bleak outfitting common in the Empire’s warmachina. No, this was the Prima Vista, private stage for the Majestic Imperial Theater Company─a troupe having won acclaim across Garlemald for their timeless work, “The Zodiac Brave Story.” Which begets the question…why are they here? The answer to that question and more lies in the selfsame legend of which they sing. The legend of Ivalice.
Long ago, in the dawn of the Fifth Astral Era, the modest nation of Skalla was founded in the land of Gyr Abania. Over the span of several centuries, its people constructed a grand city of stone at the bottom of a steep-walled ravine, but even this natural defense could not protect Skalla from destruction during a terrible age of war. When the great flood of the Sixth Umbral Calamity later swept across the realm, the hollow ruins of the city were lost to sight, its remnants submerged beneath a raging sea. Haunting the depths of what is now Loch Seld, Skalla’s silent walls lure adventurers into the salt-laden waters with the promise of mysteries unsolved and treasures unclaimed.
At long last, plots in picturesque Shirogane will go on sale. Set to the backdrop of the exotic Far East, the area offers a lifestyle experience like no other. Won’t you carve yourself a slice of Hingan paradise?