Elder Scrolls Online

The Elder Scrolls Online Just Might Be Awesome

Yong provides The Elder Scrolls Online analysis. New combat and user interface interface information has been made available by Bethesda/Zenimax. Members of the press have been allowed to play an early build of the game. Many of the features players have become accustomed to from Skyrim and other Elder Scrolls games are present such as power attacks and skill freedom for character development. The artistic design of The Elder Scrolls Online remains consistent with previous titles in the franchise.

There are significant differences between previous Elder Scrolls games. The ability to free loot everything on players and objects has been removed, merchants will not have limited gold and resources. The weight and encumbrance system has also been removed for The Elder Scrolls Online. Monsters will have set levels based on areas similar to World of Warcraft.Professions

Cooking, crafting, enchanting all make their return in TSO. The cooking system retains many similarities to Skyrim, mixing ingredients to create food items that provide different benefits and buffs.


The combat system remains very similar to previous Elder Scrolls games, power attacks and blocking remain. Some influence in terms of user interface from recent releases such as Guild Wars 2 have been implemented such as limited action and ability bars.

Class Freedom

Freedom to tailor your class and abilities similar to other Elder Scrolls Games. This means choice of weapons and armor remains skill rather than class restricted.

Cause and Effect System

Quest givers will give significant dialogue options that will influence the outcome and nature of the quests offered in a significant improvement over the simple “light side” or “dark side” points offered in Star Wars: The Old Republic.

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