Unreal 5 Launch

Unreal Engine 5 Release | The State of Unreal 2022 Keynote Presentation

Building on the momentum and excitement of the past two years with ‘Lumen in the Land of Nanite’, ‘Valley of the Ancient Early Access’, ‘The Matrix Awakens: An Unreal Engine 5 Experience’, we’re excited to announce the full release of UE5!

RUIN supports the transition of our favorite intellectual properties into the Unreal 5 environment. Star Wars and Marvel have already made the transition on Disney+ as well as in several upcoming games.

In this keynote, we explore what you can expect to find in the release—and why it’s going to be a game-changer for the industry. Want to learn more about Unreal Engine 5? Download the release for free, and explore the new features, sample projects, and learning resources: State of Unreal 5

Unreal 5 Engine is now available!

The wait is over—we’re very excited to announce that Unreal Engine 5 is now available to download!

With this release, we aim to empower both large and small teams to really push the boundaries of what’s possible, visually and interactively. UE5 will enable you to realize next-generation real-time 3D content and experiences with greater freedom, fidelity, and flexibility than ever before.

As you may have seen, the new features and workflows have already been production-proven for game development in Fortnite and The Matrix Awakens: An Unreal Engine 5 Experience demo.

The Coalition – “The Cavern” Cinematic Test Demo on Unreal Engine 5

The Coalition’s latest Unreal Engine 5 demo, “The Cavern” shows how movie quality assets – featuring tens of millions of polygons – can be rendered in real-time, a massive 100x leap forward in graphic detail.

“With this release, we aim to empower both large and small teams to really push the boundaries of what’s possible, visually and interactively,” says Epic.

Adoption of UE5 will mean different things for different studios, but the big themes are workflow streamlining and high-fidelity geometry and lighting. The 2020 Unreal Engine 5 reveal video(opens in new tab) lead with its new “micropolygon geometry system,” Nanite, and its “global illumination solution,” Lumen. With Nanite and Lumen, Epic says that developers can import film-quality 3D assets with “massive amounts of geometric detail” and set up dynamic lights without worrying about certain complex technical steps, especially those to do with optimization. The engine handles the ‘making it run on our PCs’ part, or at least more of it. – PCgamer

Key new features

Next-generation real-time rendering
Unreal Engine 5 introduces a collection of groundbreaking features for rendering real-time worlds in incredible high-fidelity detail.

First off, there’s Lumen—a fully dynamic global illumination solution that enables you to create believable scenes where indirect lighting adapts on the fly to changes to direct lighting or geometry—for example, changing the sun’s angle with the time of day, turning on a flashlight, or opening an exterior door. With Lumen, you no longer have to author lightmap UVs, wait for lightmaps to bake, or place reflection captures; you can simply create and edit lights inside the Unreal Editor and see the same final lighting your players will see when the game or experience is run on the target platform.

Not to be outdone, UE5’s new virtualized micropolygon geometry system, Nanite, gives you the ability to create games and experiences with massive amounts of geometric detail. Directly import film-quality source art comprised of millions of polygons—anything from ZBrush sculpts to photogrammetry scans—and place them millions of times, all while maintaining a real-time frame rate, and without any noticeable loss of fidelity.

Build bigger worlds
Think big, really big. Unreal Engine 5 provides the tools and assets you need to create truly expansive worlds for your players, participants, and stakeholders to explore, using content that scales.

Leverage game-changing fidelity
Bring incredibly immersive and realistic interactive experiences to life with groundbreaking new features like Nanite and Lumen that provide a generational leap in visual fidelity, and enable worlds to be fully dynamic.

Animate and model in context
New artist-friendly animation authoring, retargeting, and runtime tools—together with a significantly expanded modeling toolset—reduce iteration and eliminate round-tripping, speeding up the creative process.

What’s new
Unreal Engine 5 empowers creators across all industries to deliver stunning real-time content and experiences. Here’s a roundup of the key new features.

See All New Features

Massively detailed
Create games and worlds with massive amounts of geometric detail with Nanite, a virtualized micropolygon geometry system, and a new Virtual Shadow Map system.

Directly import and replicate multi-million-polygon meshes while maintaining a real-time frame rate without any noticeable loss of fidelity.

These systems intelligently stream and process only the detail you can perceive, largely removing poly count and draw call constraints.

Dynamic global illumination and reflections

Lumen is a fully dynamic global illumination and reflections solution that enables indirect lighting to adapt on the fly to changes to direct lighting or geometry—for example, changing the sun’s angle with the time of day or opening an exterior door.

With Lumen, you no longer have to author lightmap UVs, wait for lightmaps to bake, or place reflection captures; what you see inside the Unreal Editor is what you get on console.

Bigger, better Open Worlds


With Unreal Engine 5, a new World Partition system changes how levels are managed and streamed, automatically dividing the world into a grid and streaming the necessary cells.

Team members can now also simultaneously work on the same region of the same World, thanks to a new One File Per Actor system, while with Data Layers, you can create different variations of the same World—such as day and night versions—as layers that exist in the same space.

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