Unreal Engine 5 Release | The State of Unreal 2022 Keynote Presentation
Building on the momentum and excitement of the past two years with ‘Lumen in the Land of Nanite’, ‘Valley of the Ancient Early Access’, ‘The Matrix Awakens: An Unreal Engine 5 Experience’, we’re excited to announce the full release of UE5!
RUIN supports the transition of our favorite intellectual properties into the Unreal 5 environment. Star Wars and Marvel have already made the transition on Disney+ as well as in several upcoming games.
In this keynote, we explore what you can expect to find in the release—and why it’s going to be a game-changer for the industry. Want to learn more about Unreal Engine 5? Download the release for free, and explore the new features, sample projects, and learning resources: State of Unreal 5
The wait is over—we’re very excited to announce that Unreal Engine 5 is now available to download!
With this release, we aim to empower both large and small teams to really push the boundaries of what’s possible, visually and interactively. UE5 will enable you to realize next-generation real-time 3D content and experiences with greater freedom, fidelity, and flexibility than ever before.
As you may have seen, the new features and workflows have already been production-proven for game development in Fortnite and The Matrix Awakens: An Unreal Engine 5 Experience demo.
The Coalition – “The Cavern” Cinematic Test Demo on Unreal Engine 5
The Coalition’s latest Unreal Engine 5 demo, “The Cavern” shows how movie quality assets – featuring tens of millions of polygons – can be rendered in real-time, a massive 100x leap forward in graphic detail.
“With this release, we aim to empower both large and small teams to really push the boundaries of what’s possible, visually and interactively,” says Epic.
Adoption of UE5 will mean different things for different studios, but the big themes are workflow streamlining and high-fidelity geometry and lighting. The 2020 Unreal Engine 5 reveal video(opens in new tab) lead with its new “micropolygon geometry system,” Nanite, and its “global illumination solution,” Lumen. With Nanite and Lumen, Epic says that developers can import film-quality 3D assets with “massive amounts of geometric detail” and set up dynamic lights without worrying about certain complex technical steps, especially those to do with optimization. The engine handles the ‘making it run on our PCs’ part, or at least more of it. – PCgamer
Key new features
Next-generation real-time rendering
First off, there’s Lumen—a fully dynamic global illumination solution that enables you to create believable scenes where indirect lighting adapts on the fly to changes to direct lighting or geometry—for example, changing the sun’s angle with the time of day, turning on a flashlight, or opening an exterior door. With Lumen, you no longer have to author lightmap UVs, wait for lightmaps to bake, or place reflection captures; you can simply create and edit lights inside the Unreal Editor and see the same final lighting your players will see when the game or experience is run on the target platform.
Not to be outdone, UE5’s new virtualized micropolygon geometry system, Nanite, gives you the ability to create games and experiences with massive amounts of geometric detail. Directly import film-quality source art comprised of millions of polygons—anything from ZBrush sculpts to photogrammetry scans—and place them millions of times, all while maintaining a real-time frame rate, and without any noticeable loss of fidelity.
Build bigger worlds
Leverage game-changing fidelity
Animate and model in context
Directly import and replicate multi-million-polygon meshes while maintaining a real-time frame rate without any noticeable loss of fidelity.
These systems intelligently stream and process only the detail you can perceive, largely removing poly count and draw call constraints.
Dynamic global illumination and reflections
Lumen is a fully dynamic global illumination and reflections solution that enables indirect lighting to adapt on the fly to changes to direct lighting or geometry—for example, changing the sun’s angle with the time of day or opening an exterior door.
With Lumen, you no longer have to author lightmap UVs, wait for lightmaps to bake, or place reflection captures; what you see inside the Unreal Editor is what you get on console.
Bigger, better Open Worlds
Team members can now also simultaneously work on the same region of the same World, thanks to a new One File Per Actor system, while with Data Layers, you can create different variations of the same World—such as day and night versions—as layers that exist in the same space.
Get started with Unreal Engine 5
Get started with Unreal Engine