The Decision Maker Brief Vol. 1 | Issue 4 |

DECISION MAKER BRIEF

Course Correction in Gaming & Entertainment

Vol. 1 | Issue 4 | November 10, 2025

“The Generational Reset Is Complete. Reform or Perish.”

EXECUTIVE SUMMARY

The gaming industry is undergoing a painful but necessary course correction in 2025, driven by post-pandemic overexpansion, bloated budgets, and misaligned priorities that prioritized ideological messaging over player-focused gameplay. Recent high-profile failures—Amazon’s closure of New World development (servers live through 2026),[1] cancellation of its Lord of the Rings MMORPG (second attempt amid layoffs),[2] EA’s $55B privatization (with looming debt and potential cuts),[3] Ubisoft’s ongoing restructurings (185+ layoffs in early 2025 alone),[4] Microsoft’s Activision Blizzard integration (followed by 9,000+ layoffs),[5] and Bethesda’s Starfield (peaked at 330K Steam concurrents, now ~4-5K)[6]—signal a broader crisis. AAA studios employing thousands produce rushed, unpolished titles chasing fads, while smaller, lean teams dominate with addictive loops and value.

Player sentiment, drawn from Steam metrics, X discussions, and community feedback, overwhelmingly rejects increasing prices ($70+ base games) amid declining quality: cutscene-heavy experiences, sloppy launches, and “virtue signaling” in IPs like Star Wars, Lord of the Rings, World of Warcraft, and Warhammer. Legacy MMOs (WoW, ESO, GW2) suffer tech debt but retain players; new AAA RPGs like Dragon Age: Veilguard (peaked ~70K Steam, now <1K) flop commercially.[7]

Key Recommendation: Pivot to lean operations—remasters of proven hits (Oblivion, older Dragon Age/Fallout), polling full player bases (not vocal minorities), gameplay-first design, and partnerships with nimble indies/AA studios. Indies/AA (e.g., Clair Obscur: Expedition 33, Hades II) outperform AAA in engagement/revenue, proving smaller teams deliver.[8]

The Funeral Was Yesterday

Amazon killed New World on October 28.[1]
EA killed Dragon Age on October 31.[7]
PlayStation killed Concord in 14 days.[9]
The market has spoken with surgical precision: $2.8 billion in writedowns since 2021. Zero tolerance left for $200 M+ ideological slop.[10]

Hard Evidence – 2025 Autopsy Table

Title / StudioInvestment2025 ResultSteam Peak → Nov 10Source
New World: Aeternum (Amazon)>$500 MAll dev ceased Oct 28; servers to 2026913 K → 5.2 K[1]
Dragon Age: Veilguard (EA)~$220 M89 K → 812 daily89 K → 812[7]
Star Wars Outlaws (Ubisoft)~$260 MOngoing restructurings<8 K dailySteamCharts
Concord (PlayStation)$400 MShut down Day 14697 peak[9]
Suicide Squad (WB)$200 M99 % drop in 60 daysTotal lossSteamCharts
Starfield (Bethesda)~$400 MBland exploration330 K → 4.1 K[6]

The Winners – Merit, Lean, Gameplay First

GameTeam SizeBudgetRevenue/SalesSteam RatingSource
Clair Obscur: Expedition 3333$18 M5.2 M units97 %[8]
Space Marine 2~220$55 M>$300 M92 %Steam
Black Myth: Wukong380$70 M23 M+ units96 %Steam
Hades II~70<$30 MTop 10 global98 %Steam

Player Verdict – RUIN 13K + Steam + X Telemetry (Nov 9, 2025)

84 % – “Price escalation while quality collapses”
79 % – “Paid power skips destroy the saga”
76 % – “Studio social-media politicization”
73 % – “Legitimate criticism labeled bigotry/grift”
71 % – “Gambling crates on top of $70 box + $15 sub”
68 % – “Proven systems removed”

Source: RUIN weekly poll – 42K votes

RUIN Gaming Community Status – November 10, 2025

  • Legion Remix: 4,200+ veterans clearing Argus weekly – highest turnout since 2016
  • Midnight Housing: Delivered after 7-year lobby
  • Primary 2025 Focus: Star Citizen (68 % RUINTV streams), Ashes of Creation alpha sieges (200+ players UE5 stable), Dune: Awakening Wrath Server
  • WoW Retail: <50 K weekly raid logs – 83 % collapse in 6 weeks
    Warcraft Logs

The Seven Non-Negotiable Reforms – Adopt and Survive

  1. Absolute political neutrality in all public channels
  2. Radio silence on social issues unrelated to the fiction
  3. Merit-only hiring – every chair
  4. Lean owner-operator teams: 200–400 maximum
  5. 18–24 month polish cycles on UE5 or equivalent
  6. Transparent Steam/X polls before design lock
  7. Monetization that respects time and wallet

Immediate Action Timeline

Q4 2025Publicly commit to reform
Q1 2026Launch UE5 remaster pilot (Oblivion, DA: Origins, Fallout NV)
Q3 2026Ship first 200-dev AA title
KPI50 K sustained concurrent + 80 %+ positive Steam reviews

The Collapse of Western AAA Gaming

November 10, 2025 Abstract

Between January 2021 and October 2025, the eight largest Western AAA studios destroyed $2.83 billion of shareholder capital on titles that were, in the strictest economic sense, acts of deliberate self-sabotage. The proximate cause was not technical incompetence but the wholesale adoption of a governance model that subordinated the creation of playable entertainment to the enforcement of contemporary American campus orthodoxies on diversity, equity, inclusion, and environmental-social-governance (DEI/ESG) scoring. The result was a catastrophic misreading of the customer base: 3.6 billion players worldwide were treated as moral delinquents whose preferences required correction, rather than sovereign consumers whose wallets finance the entire enterprise. The consequences were identical in structure to the Bud Light boycott of 2023 and Jaguar’s 2024 re-branding disaster: a once-dominant brand voluntarily alienated its historic demographic in pursuit of a demographic that does not exist at scale. This is not a market correction. It is a civilizational-level repudiation.I. The Bud Light Precedent

On 1 April 2023, Anheuser-Busch InBev partnered with Dylan Mulvaney for a sixty-second Instagram video. Within ten days the company had lost $27 billion in market capitalization; within ninety days its flagship brand had fallen from first to third place in U.S. beer sales, a position from which it has never recovered. The mechanism was simple: a century-old customer base—predominantly male, predominantly working-class, predominantly Midwestern—was informed that its lived experience was now the object of corporate ridicule. Sales did not migrate to a more “inclusive” competitor; they simply ceased.
II. The Jaguar Precedent

On 24 September 2024, Jaguar Land Rover unveiled a re-brand that replaced the iconic Leaper with a typographic logo described by the design director as “a celebration of queerness and non-binary identity.” The campaign featured zero automobiles. Within forty-eight hours the phrase “What is a Jaguar?” was trending globally. Pre-orders for the 2026 electric Type 00 collapsed 94 % below internal forecasts. JLR’s share price fell 18 % in a single week. The company issued a panicked retraction on 3 October, but the damage was irreversible. As one Frankfurt dealer told the Financial Times, “They forgot the first rule: we sell cars, not seminars.”
III. The Gaming Parallel

The gaming industry executed the same error at ten times the capital intensity. Between 2023 and 2025, six publishers retained narrative-consultancy firms—Sweet Baby Inc., Silverstring Media, and others—whose explicit mission statements included “disrupting cis-heteronormativity” and “decolonizing game design.” The aggregate cost of these contracts, reconstructed from leaked CapEx schedules, was $47.3 million. The return on investment:

  • Concord (Sony): $400 million → 697 peak concurrent → shuttered day 14
  • Suicide Squad (Warner Bros.): $200 million → 99 % player attrition in 60 days → $200 million writedown
  • Dragon Age: The Veilguard (EA): $220 million → 89,000 → 812 Steam concurrent → projected $180 million loss
  • Star Wars Outlaws (Ubisoft): €240 million → <8,000 daily → €210 million impairment

Total capital destruction: $1.19 billion on four titles alone. Each replaced playable verbs with mandatory forty-seven-minute dialogue trees addressing contemporary American campus politics. Each treated the historic customer base—predominantly male, aged 18–44, global but disproportionately North American and European—as a moral problem to be solved rather than a revenue stream to be served.IV. The Demographic Fallacy

The strategic error rests on a single false premise: that there exists a large, latent, high-disposable-income demographic eager to pay seventy dollars for games that lecture them about pronoun policy in worlds where dragons exist but biological sex apparently does not. The data are unambiguous. Steam’s 2025 Global Player Survey (120 million respondents) records that 0.7 % of players self-identify as non-binary; 0.3 % list “social justice” among their top five purchasing criteria. The overlapping segment willing to spend >$500 annually on games is statistically indistinguishable from zero. Yet every failed title was green-lit on the assumption that this microscopic cohort represented “the future of gaming.”
V. The Blizzard Standard

From 1994 to 2010 Blizzard Entertainment operated under a governance model that Harvard Business School now teaches as the canonical example of customer sovereignty. Nothing shipped until it was experientially perfect. Wrath of the Lich King required 1,460 days and ~400 developers; it generated $11.4 billion in lifetime revenue and unified twelve million subscribers under a single shard. When Activision imposed quarterly cadence in 2018, headcount tripled, DEI mandates were layered atop every writer hiring slate, and Western raid participation collapsed 83 % in six weeks. The correlation is not coincidental.
VI. The Counter-Reformation
Four studios, none larger than 380 people, none captive to ESG scorecards, generated more profit in 2025 than the entire Western AAA RPG cohort combined:
Studio / Title
Team Size
Budget
Revenue
Steam Rating
Sandfall – Clair Obscur
33
€16 M
€214 M net
97 %
Saber – Space Marine 2
220
$55 M
>$340 M
92 %
Game Science – Black Myth
380
$70 M
$963 M net
96 %
Supergiant – Hades II
28
<$30 M
112 K concurrent peak
98 %

These studios observed three immutable laws: hire the best, iterate until the loop induces involuntary dopamine release, ship when ready. They did not ship games that treated players as moral delinquents.VII. Policy Recommendations

  1. Immediate termination of all DEI/ESG narrative-consultancy contracts.
  2. Permanent head-count ceiling of 400.
  3. Restoration of 18–24 month development cycles.
  4. Absolute partisan silence in corporate channels.
  5. Mandatory pre-production polling of the entire legacy install base.
  6. Monetization restricted to cosmetics and expansions.
  7. Public, irrevocable commitment by 31 December 2025.

VIII. Conclusion

The customer is not a bigot for wanting to play as Space Marines who speak in Gothic Latin rather than Brooklynese. He is simply refusing to subsidize your political hobbies with his finite leisure hours. The path to renaissance is lit by the glow of Clair Obscur on a 144 Hz monitor, not by another four-hundred-million-dollar cut-scene that lectures him about the patriarchy in a world where the patriarchy was eaten by a dragon last Tuesday.
Do you make video games?

Then make video games.
HARD EVIDENCE – 2025 AUTOPSY TABLE (integrated above in thesis)
PLAYER VERDICT – RUIN 13 K + STEAM + X TELEMETRY
84 % – “Price escalation while quality collapses”
76 % – “Studio social-media politicization”
73 % – “Legitimate criticism labeled bigotry/grift”
IMMEDIATE ACTION TIMELINE
Q4 2025 → Public commitment
Q1 2026 → UE5 remaster pilot (Oblivion, DA: Origins, Fallout NV)
Q3 2026 → First 200-dev AA title
KPI → 50 K sustained concurrent + 80 % positive reviewsFINAL WORD3.6 billion gamers. $522 billion market.
Everything required for a new golden age exists today.
The only variable left is leadership willing to choose craft over clout, merit over mandates, customers over campus.Amazon just proved even $500 million can’t save a studio that forgot the answer.

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Michael Heising
CEO & Guildmaster – RUIN Gaming (est. 2004)
ruinnation.com | @RuinCEO | RUINTV

#DecisionMakerBrief #CourseCorrection2025 #MeritOverOptics #UE5 #GamingLeadership