Diablo Immortal

Diablo Immortal

Diablo Immortal Already Top 5 Worst User Rated Games On Metacritic, Costs Over $100K For Max Gear

Diablo Immortal is a well made and enjoyable Diablo experience, mired needlessly by monetization schemes that further tarnish Blizzard’s reputation. Blizzard does not need to engage in the predatory practices rife within the free to play mobile market.

Following previous monetization controversy with the infamous real money auction house in Diablo III and the poor reception of Diablo Immortal’s mobile only policy initially announced at Blizzcon there were hopes that Blizzard would make substantive efforts to demonstrate constructive commitment to addressing community concerns.

Diablo Immortal has missed the opportunity to elevate Blizzard’s mobile gaming landscape above the cynical greed and transparent gambling mechanisms that characterize the genre.

Blizzard must do better!

RUIN categorically rejects real world money for player power schemes in all forms. 

RUIN will reject the endorsement of any game in which real world currency provides significant advantages in player performance in game. 

In game cash shops should be limited purely to cosmetics and props that do not impact player power and performance in player versus player and player versus environment scenarios.

Gambling for real world money has long been regulated for good reason and should certainly be regulated in the online video game space.

Blizzard knows better, we had hoped that previous lessons learned would guide policy in Diablo Immortal. 

Why Diablo’s Auction House Went Straight to Hell
It may have been built with the best of intentions, but *Diablo III’*s Auction House turned out to be a road to hell (and not the fun kind of hell). – Wired 

The Diablo franchise has already grappled with pay to win and monetization issues during the extremely poorly received real money auction house debacle in Diablo III:

Video game Diablo 3 is to ditch its auction houses after its developer acknowledged the facility “undermines” gameplay. – BBC technology

“We firmly believe that by shutting down the real-money and the gold auction houses, it really paves the way to make sure that killing monsters in-game is the most rewarding, the most satisfying, the most compelling way of getting your hands on those items,” said Josh Mosqueira, Diablo 3’s game director.

Concerns regarding the poor judgement demonstrated by Blizzard in regards to monetization policy in Diablo Immortal continue to damage the already battered reputation of Blizzard and the Diablo franchise in particular.

Do you not have phones?

Diablo Immortal has faced significant additional scrutiny since the poorly received announcement of Immortal and infamous “do you not have phones?” dismissal of concerns of the lack of a PC release for the title.

Blizzard Says It Wasn’t Expecting Fans To Be This Angry About Diablo Immortal

Going forward RUIN strongly recommends our member base avoid Diablo Immortal until monetization and pay to win community concerns have been sufficiently addressed.