Dune Awakening Review in ProgressRUIN is currently working to provide more in-depth reviews based upon AI assisted analysis of our livestreams, guild meetings and other publications providing appropriate summaries of our actions and general community feedback to better inform our members and general gaming community on which games we are playing and why. Dune: Awakening Review – Ruin Gaming Community Perspective As avid survival MMO enthusiasts, the Ruin Gaming community dove into Dune: Awakening with high expectations, drawn by its immersive worldbuilding and the promise of a rich, spice-fueled adventure on Arrakis. Leveraging insights from our discussions on ruinnation.com, our Twitch.TV/RUINTV streams, and broader sentiments echoed across X posts, this review evaluates the game based on our community’s specific needs and concerns, addressing server stability, PvP content, playability issues, and the overall experience in the context of our Wrath server challenges. Executive Summary: Dune: Awakening Review ![]() Dune: Awakening offers an exceptional survival sandbox experience in the Hagga Basin, with immersive PvE leveling, robust base building, and engaging group-scheduled content that makes it well worth the purchase price. However, the endgame, particularly in the Deep Desert, is marred by server instability, lackluster PvP, and missing MMORPG features like dungeons and faction warfare, leaving guilds like Ruin Gaming frustrated after exhausting available content. We recommend focusing on personal construction and cooperative events in Hagga Basin to enjoy the game’s strengths while avoiding the incomplete endgame, with hopes for significant updates in future patches, potentially revealed at Gamescom. Funcom should lean into the strengths of Dune: Awakening by doubling down on the Hagga Basin’s core RPG sandbox experience, which excels in immersive PvE leveling, personal construction, and cooperative gameplay, rather than forcing a lackluster endgame that frustrates players with server instability and shallow PvP. Expanding the Hagga Basin with deeper survival mechanics, richer narrative content, and more varied group-scheduled events would better serve the community while Funcom takes the time to craft a coherent faction-based endgame.
Verdict: Well worth buying for its early-game brilliance, but do not play for its endgame until further developed. Strengths: A Stellar Start in Hagga BasinDune: Awakening excels as a survival sandbox, particularly in the Hagga Basin, where the early-game experience shines. The leveling system is engaging, with a well-crafted progression loop that builds on Funcom’s expertise from Conan Exiles. Gathering resources, crafting gear, and surviving Arrakis’ harsh desert environment—complete with sandworms erupting from the dunes—creates thrilling moments that capture the essence of Frank Herbert’s universe. The alternate timeline, where Paul Atreides was never born, adds a fresh narrative twist, allowing players to engage with factions like Atreides and Harkonnen without being bound by strict canon. Base building is a standout feature, intuitive and rewarding, with a streamlined system that lets players focus on survival mechanics like hydration and heat stroke rather than overly complex construction. Our community has thrived here, establishing a massive guild city on the Wrath server, complete with end-game structures and manufacturing stations. The introductory campaign is immersive, with cinematic storytelling that keeps players invested, and the PvE content in Hagga Basin offers a robust sandbox for solo and small-group play. For casual players or those focused on exploration and crafting, this area delivers a fulfilling experience that justifies the $49.99/£41.99 price tag. Weaknesses: Endgame and PvP Shortfalls Despite its strong start, Dune: Awakening falters in delivering a cohesive endgame, particularly for PvP-focused guilds like ours. The Deep Desert, the game’s high-risk, high-reward PvP zone, is where our frustrations mount. While the area promises rare resources and blueprints critical for endgame gear, it suffers from significant content gaps and playability issues. Our Wrath server has experienced days without spice spawns, a critical resource for progression, severely hampering gameplay. Server desync, rubber banding, and clipping issues further disrupt the experience, with ships lost to technical glitches rather than player skill. These problems mirror broader community complaints on X, where players report server instability and disconnects, particularly when traveling between Deep Desert servers. PvP content is a major concern for Ruin Gaming. The Deep Desert’s free-for-all nature lacks structured faction warfare, with no clear faction-based markers or systems to mitigate friendly fire, making coordinated guild play chaotic. The absence of a third faction, such as the teased Fremen, limits strategic depth and faction dynamics. Compared to Conan Exiles, which also struggled with multiplayer depth, Dune feels like a step backward in fostering meaningful PvP. X posts highlight toxicity in the Deep Desert, with ornithopter griefing and overpowered rocket pods disrupting balanced play. Funcom’s attempts to address this with patches, like nerfing ornithopter griefing and expanding PvE areas in the Deep Desert, are steps in the right direction but fall short of resolving core issues. Exploits are another critical concern. Reports of infinite durability, speed, and health trainers, as well as resource duplication, have surfaced, undermining competitive integrity. On our Wrath server, a single guild’s alleged hacking has driven away players, reflecting a broader failure to lock down exploits that ruin the multiplayer experience. These issues, combined with the lack of MMORPG staples like dungeons, raids, or battlegrounds, leave the endgame feeling barren for a community like ours that has already amassed best-in-slot gear and conquered available content. Community-Specific Concerns Ruin Gaming values small-group play, guild coordination, and competitive PvP, but Dune: Awakening struggles to meet these needs. The Landsraad system, intended to drive server-wide politics, feels simplistic, relying on repetitive item hand-ins rather than dynamic faction-versus-faction gameplay. The lack of approachable community tools, like flexible player-owned servers or modding support, limits long-term engagement compared to Conan Exiles. Solo and small-group players face a grindy endgame, as the Deep Desert is balanced for large guilds, leaving smaller communities at a disadvantage. The absence of a single-player or “I hate other people” mode, a beloved feature in Conan Exiles, further alienates players who prefer cooperative PvE over forced PvP. Funcom’s Response and Future Outlook Funcom has shown responsiveness, with patches addressing server stability, rubber banding, and exploits like cutteray base damage and resource duplication. The expansion of PvE areas in the Deep Desert and adjustments to Landsraad rewards aim to make the endgame more accessible. However, these are iterative fixes, and major content updates—like dungeons, raids, or structured faction warfare—are still absent. With Gamescom approaching, our community is cautiously optimistic that Funcom will unveil new content to address these gaps, as their history with Conan Exiles suggests long-term support is feasible. X posts indicate mixed sentiment, with some praising the game’s potential and others lamenting its current state, predicting a decline by mid-August if issues persist. Verdict: A Promising Start, But Endgame Lags For Ruin Gaming, Dune: Awakening is a tale of two experiences. The Hagga Basin offers an exceptional survival sandbox, with immersive PvE leveling, robust base building, and a gripping early campaign that rivals the best in the genre. However, the endgame, particularly in the Deep Desert, is plagued by server instability, lackluster PvP, and missing MM{ORPG features. Our Wrath server’s struggles with spice spawns, desync, and exploits underscore the need for urgent fixes. While we’ve “beaten” the game by building a guild city and securing top-tier gear, the lack of new content leaves us in a holding pattern. Recommendation: Dune: Awakening is well worth the purchase for its stellar Hagga Basin experience, ideal for PvE-focused players and those who enjoy crafting and exploration. However, PvP enthusiasts and endgame-focused guilds should temper expectations until Funcom addresses playability issues and expands faction warfare, dungeons, and raids. We recommend sticking to Hagga Basin, engaging in scheduled events, and building bases while awaiting updates, likely at Gamescom, to realize the game’s full MMORPG potential. For now, it’s an excellent start but not yet a complete experience. Note: This review incorporates feedback from ruinnation.com discussions, Twitch.TV/RUINTV streams, and X posts, ensuring alignment with Ruin Gaming’s priorities and the broader community’s concerns. |