Take two tradional MMO resource systems that are traditionally not shared on one class, melded them together, shake, and hello mind fuck aka Jedi Consular.
The Jedi Consular
The Jedi Consular seems to run on a basic Energy system called Force. The system works like this, your character has a base Force pool which is capped at 100 (not 100%). Some skills require Force in order to be cast and as you cast them it will deplete the Force pool, which starts at full. To counteract this, the Consular has a static regeneration rate of Force which is currently unknown.
For an example of this someone can look at the World of Warcraft Rogue or any of the Warhammer classes as they all operate on a form of Energy system. With this base in place you then move on to your Advanced Class and this is where things get tricky. Each AC comes with a passive skill which greatly effects how this class resource is controlled. Let’s take a look at the Sage first.
Let us start with the skill that defines the difference between a base Consular and the Sage.
Force Studies – Passive
Versed in the Force, your maximum force is increased by 400. In addition, your Presence increases the rate at which your Force regenerates.
Acquired: Level 10
First is the increase in your maximum Force pool by 400. That is a tremendous increase over what a base Consular has. This increase is great at illustrating that the Sage will not only revolve around a very steady skill usage, but that these skills will all be Force intensive. Many people have compared this system to a Mana system but it should be noted that this is a point where it is nothing like Mana. A Sage will have a fixed Force pool which is not augmented by stats. If their Force system acted like mana then the size of the Force pool would be effected by stats as well.
The second part however is where it is very much akin to mana and not energy. Typically all energy systems have a static regeneration rate. This allows the developers to balance their skill usage to ensure that they cannot “frontload” their DPS, or if they do, they will then be energy starved and unable to act in as powerful a fashion. However, we see here that like a mana system, the Consular will be able to stack Presence in order to increase their Force regeneration. This is a very big deal.
Ask any experienced raid healer, resource management is often one of the most important elements to being successful. We now know that resource management for this healer is all about spacing out skill usage in order to maintain a steady amount of Force. What I like about this system for a healer is that any healer knows the pain of being in a raid and going OOM (out of mana) and basically just staring at their monitor as their fellow guildmates die. With an Energy system, a player can still bottom out their resource pool, and that will still not be a good thing to do. However, now they will still be able to provide some healing, even if it is at a handicapped speed.
The Jedi Shadow also takes the base system and expands on it a bit.
Martial Studies – Passive
Increases the rate at which your Force regenerates by 3 per second.
Acquired: Level 10
The Jedi Shadow stays much more true to the traditional energy system. A small energy pool that is dictated by proper skill usage and energy management. Everything revolves around pace since the important part of your resource is its regeneration, not its base value. Not to call out World of Warcraft but I cannot help but associate the “rogue” playstyle of the Shadow directly to the Rogue from WoW, the similarities are simply too great.
Anyone who has played a WoW Rogue or any Energy based melee class previously should feel very comfortable in the Shadows shoes.
The variation in resources between the two advanced classes is much greater than I originally suspected.
I did reference skills that have appeared in previous builds of the game which dictated a large part of my analysis in this article. Remember some or all points of this resource system may change, so take it with a grain of salt.